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So another day finished. A really fantastically enjoyable creative day.

Day Three was about simplicity for me. We have our idea and now we are looking at way to simplify it. This has been from both a message point of view, what will people see, do, interact. And a practical level, in the time we have what can we do. And with the skill sets we have what is possible. (from a skillset point of view our technical knowledge is letting us down) we spent a lot of the day wrestling with IFTTT.com trying to get around the fact Vine doesn't have an open API - boo vine booo. We spend some of the day asking Andrew what an API was. And the rest of the day working out hacks to get around the thing we hoped Vine would let us do.

IFTTT.com is amazing.

So we have a plan, we have everything in place. Day Four, we make.

and

we have a logo. Which has made Julian laugh, laugh nervously.

I also have learnt some people can casually say "I'll get the jig-saw out tonight and sort that out" which is very similar to "That's just a simple bit of javascript to get that to loop"

Kevin Moss's picture

Day two:

So today was our first day trying to come up with an idea. It's been a fascinating day, if nothing else the challenge of quickly working with people you only met the day before. The task yesterday to create a game in a couple of hours certainly helped.

It has been interesting because it has made me think hard about my own work and what themes run through it and how that conflicts with other peoples way of approaching their work.

For me an element I always want to add is scale to a project, perhaps there it is something about working on the internet primarily - I want the world to be involved in everything!

Others in my group have a more intimate approach to their work which could have caused a tension. But intact it's been really good and I think will make the project strong in the end.

Now to make it!

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