I came across this little article about storytelling and basic good and ill fortunes as stories develop. This is particularly interesting as from the very beginning of us meeting and working on projects we have always come again and again to story telling and it's importance in explaining issues to people.
Last weekend was the final instalment of the pilot of Conspiracy for Good. Made by a team including NOKIA and Heroes creator Tim Kring. Conspiracy for Good was a four episode pervasive game set in the the city of London.
Last week whilst walking round London I was pleasantly surprised by this simplicity of this beautifully lit tunnel. Firstly I noticed the internal architecture of the tunnel and somehow the gently changing coloured lights made the tunnel feel safer and accessible. It is also a great example of how litter free spaces make public spaces more desirable to walk though.
The people at IDEO have just launched their open IDEO have a look at the video to see how they hope it will work.
Another weekend another gaming experience. This time we managed to get to IGLAB's games workshop. We went to Bristol to take part in making some games. The workshop started at 10am and then went on until around 5ish. A long day but it flew by and I would recommend the workshop to anyone wanting to get into gaming or even those who have loads of experience to check the workshops out.
Following our weekly wednesday club meeting last night on the theme of pervasive gaming and how ARK could use games to influence human behaviour I thought I should do some research as its an area I know very little about. So to kick things off here is a few things I have found so far:
I have always loved games ever since I was little and I think to some degree we all do. There is something that draws us to 'play' that is mysteriously undefinable - the thrill and excitement of being part of something that has it's own set of rules and boundaries, a shared knowledge and experience that draws players together coupled with the joyful element of risk.